I am engaged on a 2D recreation and want to have it so once I’m getting into a constructing, the roof fades away. That is my present try, I would similar to to know easy methods to set the alpha of a tilemap via c#.
utilizing System.Collections;
utilizing System.Collections.Generic;
utilizing UnityEngine;
public class RoofTransparency : MonoBehaviour
{
// Begin known as earlier than the primary body replace
void Begin()
{
}
// Replace known as as soon as per body
void Replace()
{
}
personal void OnTriggerEnter2D(Collider2D different)
{
Debug.Log("Inside constructing");
tilemap.coloration = coloration(0, 255, 0);
}
void OnTriggerExit2D(Collider2D different)
{
Debug.Log("Outdoors constructing");
}
}