
Launched: 1992
Style: Platformer
Format reviewed: NES/Famicom
Writer: Capcom
Developer: Capcom
Do you ever discover that one small, singular factor could make the largest distinction to how a lot you get pleasure from a sport? It’s a surprisingly frequent prevalence. I’ve pals who can’t tolerate the unique Sonic The Hedgehog except it’s one of many variations the place the spin-dash has been added. For others, English voice performing – or the shortage of it – is usually a deal breaker. Till not too long ago, I believed that my largest instance was the desire I’ve for Tetris video games that includes a “arduous drop” perform whenever you press up on the d-pad, however digging out my NES in the course of the manufacturing of our final challenge truly highlighted one thing far more deeply felt.
I’d not performed Darkwing Duck shortly, but it surely’s the type of sport the place you recognize what you’re getting. It’s one among Capcom’s licensed Disney video games, in the identical form of vogue as DuckTales and Chip ’N Dale, they usually had been at all times good worth. What’s extra, it was a sport produced by Tokuro Fujiwara, a prolific sport designer who served as the primary producer for the Mega Man collection for an excellent whereas, and you’ll undoubtedly see the influences. Darkwing Duck actually feels loads just like the Blue Bomber in some ways, from the rhythm during which he fires his weapon to the small ahead nudge he makes whenever you faucet the d-pad. Alternate weapons are extremely helpful in navigating the sport space, though they’re common pick-ups moderately than rewards for beating bosses. The sport even has a non-linear construction that means that you can choose your phases.
I couldn’t work out why I used to be having fun with it greater than I normally do the Mega Man video games, till it hit me – or moderately, one thing didn’t hit me. As an enemy assault got here in, I instinctively pressed down and took benefit of the truth that Darkwing Duck can, nicely, duck. I’m so used to crouching being a part of platform-shooters that I resent its absence when it’s not there. I do know Mega Man doesn’t historically allow you to do it, but it surely nonetheless seems like a “knock 10% off the evaluation rating” bugbear. Does that appear excessive?