On this episode, Soren interviews unbiased recreation developer Andy Schatz, who based Pocketwatch Video games and is finest recognized for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They focus on how he tried to dwell out Ultima’s virtues, why nobody was ever in a position to rip-off The Sims, and why we each hate click-the-stick.
Video games mentioned: Ultima sequence, Minecraft, Halo, X-COM, Star Trek: Hidden Evil, Whacked!, The Sims, GoldenEye: Rogue Agent, Wildlife Tycoon: Enterprise Africa, Wildlife Tycoon: Enterprise Arctic, Monaco, Geometry Wars
https://www.idlethumbs.internet/designernotes/episodes/andy-schatz-part-1