On this episode, Soren interviews veteran RPG designer Josh Sawyer, greatest identified for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They focus on the aim of grinding, the distinction between viable and optimum characters, and why RPG gamers don’t welcome rebalancing their video games. This episode was recorded March 24, 2018.
Video games mentioned: Baldur’s Gate sequence, Icewind Dale sequence, Neverwinter Nights, Fallout sequence, Civilization sequence, Gauntlet: Seven Sorrows, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity sequence, Into the Breach, Torchbearer, Tyranny, Darkest Dungeon, Phantom Doctrine
https://www.idlethumbs.web/designernotes/episodes/josh-sawyer-part-2