Caught in Intruder in Antiquonia? Learn the way the place to seek out the image sheet and the way to determine the place the symbols are pointing to.
Intruder in Antiquonia – Into Indie Video games Walkthrough
Welcome to the Into Indie Video games Walkthrough for Intruder in Antiquonia! As it is a point-and-click journey recreation, we suggest inspecting each object and exhausting each dialog possibility as you play the sport. If you’re caught, learn the information under!
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Day 2, Half 1 (Symbols, Guesthouse)
Within the guesthouse foyer, use the bell on the reception desk to get Aida in. Ask her if there’s a notice for you and also you’ll get an envelope – open it.
Analyzing the envelope will discard it and provide you with its contents: a map and a sheet of symbols. Use the map and the sheet collectively (use anyone merchandise on the opposite).
Head out of the guesthouse now and go to Karim’s residence within the alley to the far proper of the city sq. display.
Speak to him about one thing bizarre taking place to you. After the dialog, head out and go to the city sq..
Speak to the ‘three crazies’ (the three outdated males on the bench) and use the “Do you hearken to yourselves…” dialog possibility.
After the dialog, study the blue avenue lamp to the fast proper of the three crazies. It will get you a screwdriver from Karim, which you should utilize on the streetlamp. You might view the circuit right here, however you possibly can’t do something till it’s darkish.
Return to the convent and discuss to Samuel. Present him the map you need to be taught extra concerning the city’s geography.
From Samuel you be taught that the opposite two symbols are positioned within the guesthouse and in Claudia’s retailer. First, enter the guesthouse.
Study the printer positioned to the proper of the display, close to Aida. After Sarah and Karim discuss concerning the printer, discuss to Aida. Use the “Lots of people maintaining you busy?” possibility and that ought to get her out of the foyer.
Examine the printer once more. Now you have to discover shade cartridges – which you’ll discover within the police station, surprisingly.
Return to the road Karim’s home is on, and go to the police station. Study the printer right here (to the lower-right of the display) to be taught concerning the police station utilizing shade cartridges. Speak to Officer Áncora about her day and get the cartridge you want.
Exit the police station, return to the guesthouse, and discuss to Aida. After the dialog, use the color cartridge on the printer to get a printout.
That’s one clue deciphered (even when it solely ended up giving us one other clue).
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