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Intruder in Antiquonia Walkthrough – Day 2, Half 2 (Claudia’s Retailer, Night time)

Caught in Intruder in Antiquonia? Learn the way to unravel the image clue in Claudia’s Retailer and work out the streetlamp puzzle.

Intruder in Antiquonia – Into Indie Video games Walkthrough

Welcome to the Into Indie Video games Walkthrough for Intruder in Antiquonia! As this can be a point-and-click journey sport, we advocate analyzing each object and exhausting each dialog possibility as you play the sport. If you’re caught, learn the information beneath!

For extra data on Intruder in Antiquonia, take a look at the official web site right here!

Day 2, Half 2 (Claudia’s Retailer, Night time)

Now head to Claudia’s retailer, which has a inexperienced door with an indication above it, situated to the far left of the city sq. display.

After you’re executed speaking to Claudia and Nico, head to the left facet of the shop display and look at the arcade machine.

Intruder in Antiquonia screenshot

To make use of the arcade machine, you want a coin, and for that you have to convey again three plastic bottles.

You’ll discover one plastic bottle mendacity on the entrance to Antiquonia (leftmost diagram on the map), close to the 2 benches.

One other plastic bottle may be discovered within the police station alley, and the third may be discovered by the convent, close to a rooster statue.

Return to Claudia’s retailer with the three bottles and provides the bottles to Claudia.

Use your newly-acquired coin on the arcade machine. You’ll must mess with the machine, apparently, and to do this, it’s a must to distract Claudia first.

Intruder in Antiquonia screenshot

Speak to Karim, after which go to the convent to speak to Samuel. After speaking to him, return to Claudia’s retailer and speak to Karim. This can get Claudia busy on the telephone.

Use your screwdriver on the arcade machine now. After Karim returns, use the coin on the arcade machine. Following the cutscene, work together with the arcade machine once more to get a crypto-like coin.

Look at the coin to get a microSD card.

Head again out to the city sq. and if you happen to haven’t executed so already, use the screwdriver on the marked road lamp to look at the circuit inside. After you’ve executed this, go away the city sq. and return there.

Supplied you could have solved the guesthouse and retailer clues and examined the road lamp circuit, it ought to now be darkish.

Look at the road lamp.

You’ll discover a unfastened six-pointed star within the center. That is what the star clue was referring to. Flip off the topmost button, after which the 2 buttons to the best.

With that puzzle solved, you’ll discover an arrow made by the shadows, pointing to the lit streetlamp in the course of the display.

Look at this streetlamp to discover a piece of paper. After speaking to Karim, your day will finish.

Head on to the following a part of our Intruder in Antiquonia walkthrough right here!



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