Caught in Intruder in Antiquonia? Learn the way to get into the Zelana Energy Plant and sneak previous all the safety cameras.
Intruder in Antiquonia – Into Indie Video games Walkthrough
Welcome to the Into Indie Video games Walkthrough for Intruder in Antiquonia! As this can be a point-and-click journey sport, we advocate analyzing each object and exhausting each dialog choice as you play the sport. If you’re caught, learn the information under!
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Day 3, Half 5 (Zelama Energy Plant)
After the dialog with Julia, head to the truck to the proper and study it.
Inside, you’ll discover an ID card and a pair of pliers (they’re under the sprint). Decide them each up, exit the display screen, and use the ID card on the cardboard reader to the left of the principle door.
Your goal now’s to make your means by means of the corridors undetected, by disabling or distracting the safety cameras as you go.
Supplied you may have picked up the pliers from the truck inside, use the pliers on the primary safety digital camera to disable it. Decide up the flashlight on the ground on this first display screen.
Now undergo the hall to the speedy left of the digital camera.
Decide up the damaged desk lamp on this hall and take the hall to the lower-left.
On this display screen, you’ll discover a very tall crimson plant. Decide it up (don’t ask me how she does it) and backtrack to the primary display screen, the place you discovered the flashlight and disabled the digital camera.
Now go straight forward, to a hall with a fireplace hose on one finish. Go down the hall to the left of the hearth hose.
Right here, you’ll be obstructed by one other safety digital camera. Use your tall plant on the digital camera to dam its view (don’t fear, nobody’s going to be suspicious. Promise).
Decide up the duct tape and proceed straight forward.
Look at the inexperienced recycle bin to amass some black ink. Proceed onwards for one more hall with a safety digital camera.
This time, use your duct tape on the desk lamp, after which use the flashlight on the desk lamp. Use the ensuing frankenstein lamp on the safety digital camera to blind it.
Head by means of the hall to the proper… the place you’ll be met with one final safety digital camera.
Backtrack to the earlier hall (with the flashlight lamp factor) and use the black ink on the mop within the again.
Decide up the mop, return to the ultimate hall and use the mop on the safety digital camera.
Lastly, the coast is evident. Decide up the hearth extinguisher to interrupt the door and make your means in.
Watch the next cutscene after which congratulations, you’ve completed the sport!
After the credit, shut the newspaper display screen. It will return you to the principle menu.