“I believed you have been useless!” “I used to be!”
When Capcom gave Mega Man a 16-bit facelift and created the side-series Mega Man X, our hero wanted a robust mentor determine to encourage him to combat, an Obi-Wan if you’ll, if ol’ Kenobi had a robot-ponytail. X’s new pal, Zero, made a robust impression on each the sport’s protagonist and gamers at residence, particularly when he (like Obi-Wan) sacrifices himself to make sure X lives.
However when has a bit of factor like dying saved hero down? Capcom actually could not fathom laying the good-looking deuteragonist to everlasting relaxation, so he made a dramatic comeback in Mega Man X2, and in 2002 he starred in his very personal spin-off, Mega Man Zero.
Enter host Nadia Oxford, our resident Mega-Professional, to speak all about this handheld collection of Mega Man video games that don’t star Mega Man. Becoming a member of her on this take a look at humanity’s distant future are frequent contributor Stuart Gipp and first-time visitor Brian “Protodude” Austrian of Rockman Nook. With this a lot warmth on our aspect, the Reploids do not stand an opportunity until…is there a Podcastman? I hope not!
Description: The early aughts have been all about 3D video games on consoles, however the humble 2D platformer did not vanish: it merely migrated, and 2002 gave us Mega Man Zero. Stuart Gipp and Brian “Protodude” Austrian dissect this motion basic and lament its bananas problem.
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Art work for this episode by Shaan Khan and modifying thanks go to Greg Leahy.