Digital Extremes, the studio behind Warframe, introduced over the weekend their model new sport: Soulframe. And the latter is most undoubtedly not the sequel to the previous.
The place Warframe is a fast-paced shooter set in a sci-fi universe, Soulframe is a fantasy MMO with an emphasis on melee fight. Not precisely a sequel then, or perhaps a religious successor, however having overseen the identical sport for a decade you may’t blame director Steve Sinclair for leaving Warframe behind to go and make one thing new.
Right here’s the very lengthy, unusual and really buttocks-heavy announcement trailer:
“The place ‘Warframe’ is concentrated on taking pictures, this one’s centered on melee,” Sinclair informed the Washington Publish in an interview discussing the brand new venture. “The place ‘Warframe’ is tremendous quick and loopy high-speed, this one’s going to be much more sluggish and heavy. However it nonetheless has quite a lot of similarities to the style that we’ve got expertise in.”
Whereas it’s straightforward to have a look at that trailer and assume “OK, Digital Extremes have been taking part in an excessive amount of Souls”, Sinclair says that the inspiration for the world itself comes from stuff like Princess Mononoke and The NeverEnding Story, with a sport world that’s “slightly indignant about what’s been carried out to it”, that means “the grounds beneath are inclined to shift all through the day”, resulting in procedurally-generated areas set in locations like caves.
Soulframe can be going to have a big, open-world hub serving as its overworld, with Sinclair including that the crew needs this sport to have a a lot higher deal with exploration. “I’m chasing that ‘brief session however excessive immersion’ factor the place you sign up and also you come out of your yurt and you might be the place you final signed off,” he informed the Publish, “however the world feels prefer it’s been happening with out you.”
G/O Media could get a fee
Edifier 330NB True Wireless Earbuds
Hybrid active noise cancelling
The earphone adopts hybrid ANC technology. The feedforward mic and feedback mic collects the internal and external ambient noise to generate a reverse sound wave to reduce the noise. It creates a new depth noise reduction of -38dB
If you think that all sounds very vague and “back of the napkin” in terms of design and goals, that’s because it is! This game is very early in development, in case you couldn’t tell by the state of that trailer, though the team are hoping to get some fans in playing rough builds of it “within a year”.