by Jonathan Peters, PhD – Chief Motivation Officer, Sententia Gamification
I overhead this query throughout the July 4th vacation, and I have been eager about it, “Why can we, as adults, nonetheless take a break from studying in the summertime?”
That thought germinated as I learn the e book Homo Ludens: A Research of the Play-Factor in Tradition by Johan Huizinga. (I don’t suggest the e book; it’s previous, not written in English, and really educational.)
And that’s what prompted me to create this video collection about enjoyable in Studying and Improvement.
There are 4 movies, all about half-hour lengthy. And every investigates scientific research of enjoyable and what it means for Studying and Improvement. Particularly:
- The first video seems at some cool neuroscience into why story is such an efficient instructing instrument
- The second video dives into forms of enjoyable, particularly, these based mostly on the 16 Core Needs all of us have
- Subsequent, we deconstruct video games to find what makes them participating if not addicting, and ask, “Are there points of video games we will use in our studying applications?”
- Which brings us to the ultimate video about gamification, however from the psychology perspective as a substitute of recreation design
As we proceed to analysis strategies to entice and interact learners, we prefer to share with our group. I hope that you will see these movies useful and sensible so that you could create and ship extra profitable studying applications.
You will additionally discover a couple different paperwork that you simply would possibly discover helpful and attention-grabbing. The primary one is in regards to the 16 forms of enjoyable you possibly can apply to your studying applications (plus a pair extra). That one comes on the second video within the collection.
The movies are spaced out so that you’ve got time to think about functions earlier than dashing into extra info. To begin the collection, Click on Right here.